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Time Based Media and Installation in Fine Arts Studio Hey its an outline, unfinished.

Description: The student will develop a portfolio of time based and installation work. The student will learn a variety of video, sound, performance, and some electronic control skills and techniques to apply to their work. The assignments will include group projects, exercises, and focused individual work. Discussions, critiques, and independent research, and production of art will be important aspects of the course.

A high level of commitment and initiative is expected. Graduate students are encouraged to discuss the class with the instructor before enrolling. Undergraduates require permission to enroll. Ideation skills and intrinsic motivation are expected.

Student Learning Outcomes

  1. Student will acquire skills related to time based media. Individual students may not make use of each of these skills but they will include, assembly and manipulation of simple time lapse and stop motion videos , some basic video editing, time lapse, stop motion, simple use of Arduino controller boards for timing and sensing.
  2. Student will experience the use of time as an element of and as an instrument of change in their artwork. This may involve kinetic art, or performance.
  3. Students will analyze sites for consideration of site specific works. Students will learn about developing a proposal for a site specific public work.
  4. Students will learn ways to document their time based and site specific work.
  5. Students will research and analyze time based works.

Students will be required to have a digital camera or cameras capable of recording video and still images. An Arduino board and associated electronic parts will also be required ( see parts list).

Students must be comfortable with computers, they do not need to know any specific software package, but must be able to learn at least in part on their own. Owning or having access to a computer may become necessary for some assignments.

Students will be required to use the campus email account, participate in a listserv, and sign up for and use a youtube account.

Assignment One.

Change-Time lapse . Student will create a work of art that changes over time. The work will be documented with time lapse photography or the work may be time lapse photography.

There are many approaches to this project that will work. I will list a few. Using time lapse to document the construction of a piece of art. Using time lapse to document the natural destruction, growth or alteration of a piece. Using time lapse to introduce the viewer to multiple aspects of the same piece. Using time lapse to record the erosion or natural change of a piece. Using time lapse to change the context of a dynamic scene or object.

Assignment Two Learn to use an Arduino and use it for something involving interactive. There will be a series of demonstrations on this device. This project may take many weeks to complete. Arduinos can make sound, move motors, or turn on an off electric devices. They can be programmed to react to light, proximity, motion, switches, sounds, or other stimuli.

Assignment Three. Make a piece of work and install it in an unused location in Center for the Arts. Maybe think gorilla, but please don't get "in your face" or get buy me trouble. I would like to be able to teach the class more than once. Pieces must be approved by the instructor before installation. It may require other permission. No permanent changes to the building, it must not interfere with the normal functioning of the building. Start consideration of this piece at the start of the semester.

Assignment Four. Stop motion. Unlike time lapse where the camera is triggered after a defined interval, stop motion is triggered after a defined change in the scene.

Assignment Five. Document activities required to make one of the assignments 1-4 as an art work. This can involve drawings or still photographs, a video, an audio journal, it can be any documentation.

Install assignment one, two or four. This assignment can be site specific and fill the requirements of Assignment Three

Class times will alternate between demonstrations and lectures, work days, and looking at work as a group.

Time Lapse software. Webcam software: Gawker Image Assembly: Graphic Convertor, Image Ready,

1. A computer may be necessary to complete the course work. 2. A camera capable of video and still photos, and a tripod. 3. An Arduino there are a few options so order after the first class. • Adafruit Arduino Starter Pack • Adafruit Budget Pack for Arduino (Arduino Uno R3)

• Adafruit ARDX - v1.3 Experimentation Kit for Arduino 1. 2. 3.  course assignments (e.g. exams, papers, projects)  method of evaluation (weighting of course assignments and determination of letter grade)  a proposed course schedule  advising statement (undergraduate only)  disabilities statement  grade complaint statement

Grading All turned in, non token, assignments receive base points. Assignments that meet all assignment goals receive 40% on Assignment goals. Students that attempt more difficult projects receive a difficulty multiplier greater than 1 Projects that display excellence will be awarded excellence points. The total equals base points plus a goals met ratio times the difficulty and excellence number. Examples are included in the chart. Base Points Assignment goals met Goal+Base Difficulty Excellence Total Grade 40 "0-40%" "=A+B" "1-5" "0-20" "=C7+(E7*D7)*(C7/80)" 40 40 80 1 0 80 B 40 30 70 2 6 80.5 B 40 20 60 1 20 75 C 40 40 80 1 10 90 A 40 40 80 5 2 90 A

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Page last modified on June 18, 2013, at 11:47 PM